Boss Mechanics & Drops

Verified fight mechanics, phases, weaknesses, and drop tables for world & dungeon bosses.

Shadow Revenant

Lv.35 (Dungeon Boss)
HP
185,000
Armor
Heavy Armor (65% phys reduction)
Weakness
Holy (+50%), Fire (+25%)
Immune
Dark damage, Stun

Mechanics

P1 (100%–50%)

Casts Dark Nova every 20s (3,000 shadow AoE). Hide behind Paladin shield or stone pillars.

P2 (50%–0%)

Summons 4 Shadow Phantoms (10% HP) that detonate after 6s. Clear with AoE within 6s or wipe.

Drops

ItemRarityDrop Rate
Shadow Piercer (Epic Dagger)Epic1.2%
Tome of Dark Arts (Material)Material100% (2–4)
Revenant Soul Card (+15 Crit)Soul Card0.15%

Infernal Drake

Lv.55 (World Boss)
HP
1,200,000
Armor
Dragon Scale Heavy
Weakness
Ice (+60%), Water (+40%)
Immune
Fire, Knockback, Freeze

Mechanics

Dragon Breath

120° frontal cone fire damage. Tank must keep boss facing away from group.

Meteor Rain

Marks 3 ranged players with fire circles. Lure to map edge within 3s before meteor lands (permanent burning terrain).

Drops

ItemRarityDrop Rate
Dragonheart Core (Mythic Forge Mat)Mythic5%
Drake Fang Axe (Orange)Orange0.8%
Infernal Scale Armor (Orange)Orange0.6%

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